The sad state of SDS and MLBTS22
- Robert Palmer
- May 6, 2022
- 2 min read
Updated: May 9, 2022
How awful is it that a game most of us waiting to play for months is just this plain bad? I, as I am sure many of you were also, was excited and full of anticipation for the release of this game. We all should have known problems would come when even the release stream froze on SDS. But we all gave it a try anyway. I truly believe this game has 3 main issues right now: Servers (dashboarding and freezing), the hitting logic (very late home runs vs perfect perfect pop outs), and the pinpoint pitching missing by a mile.

The biggest issue of these is the servers. Freeze offs continue to be a theme of this game, which is laughable given how often it happens. Another glaring issue with servers is being disconnected either before or during a game and collecting a loss because of it.
The hitting engine needs a complete rework IMO. It seems any hit with the timing "Very early" or "very late" will find a gap or be launched over the wall, while 80% of perfect perfect swings find a glove. Why is it that bad input or skill matters more than literally a perfect swing? At what point will SDS reward consistently good timed swings and punish swings that look like the person never made it out of T-Ball?
Finally, pinpoint pitching. SDS, how could you fuck it up this bad? How can a perfectly thrown slider, or changeup, or any pitch miss by 2 feet? And why is it that it never misses outside the zone, that it is literally just hung over the plate? We get it, you want a bigger audience, but at the cost of your current audience?
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